The technology developed by Next Limit for the simulation of fluids, water surfaces, rigid bodies, soft bodies, fibers, and meshes is groundbreaking in that it is particle based. The elements of the simulation use physical properties to control their behavior and can interact with each other and recat according to impulses, forces and accelerations.
RealFlow is a stand-alone application, fully working in 32 and 64 bits, it works on various OS, it is OpenGL compliant that works with 3ds Max, Maya, LightWave, XSI, Cinema 4D and Houdini. Due to RealFlow's Computational Fluid Dynamic (CFD) engine and its propagation rigid body solver, any kind of effect is possible, from a tornado that breaks a roof apart, to a flood, to a river with flowers floating on it, to a rainstorm; anything you can imagine! Special features include a wet map generator to create surface wetting effects and the inclusion of a camera into the simulation.
RealFlow has been used for the production of spectacular effects in numerous major movies. These include Poseidon, X-Men 3 (The last stand), Charlie and The Chocolate Factory, Lord of the Rings: The Return of the King, and Ice Age 2 (The Meadletwon) to name but a few. It has also been used to produce effects for countless commercials and television products worldwide.
Working in conjunction with the most popular 3D platforms, its core consists of an extremely realistic, physically based continuous-particle system and a new stacking rigid body solver. A team of physicists and dynamics engineers have been working on RealFlow for 8 years to bring this groundbreaking technology to the world of CG.
Download the White Paper PDF Document on RF4.
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