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Animation
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Animation

Absolute Character Tools (ACT)
ACT is a sophisticated musculature system for 3ds max™ that helps you add extra realism and believability to characters that you create and animate. ACT gives you several new object classes for modeling muscles and skins and also has a whole skin deformation technology that does both sub-skin deformation and in-skin deformation. It is extremely fast, stable, customizable, and open for scripting and wiring.
Character Pack

The Di-O-Matic Character Pack is an all in one suite gathering all the plugins Di-O-Matic has developed until now and much more to help you save time in your production. It’s a single CD, with a single installer but it’s jam-packed of tools you need for your character animation. On top of the award winning products you get a brand new training CD designed by an Autodesk training specialist, specially for the Character Pack. You also get a one year VIP membership for exclusive tools and downloads.

Hercules

Hercules is simply the most effective and artist-friendly way to create high quality muscle animation for your characters. Adding that extra touch of realism to the motion of your creatures and characters is easy and they will truly come to life! Hercules’ muscles primitives will help create realistic bulging, wobbling and sub-surface deformations beneath the skin of your characters when they move. Simply drag out muscles and attach them to your character’s existing skeleton rig or Biped. They will deform right away, squashing and stretching as your creation moves within your scene.

MoCap 400
MoCap 400 MoCap 400 is a collection of 416 motion capture files for use in any 3D animation program compatible with BioVision (.bvh) files, an industry standard format that works in virtually all applications that accept motion capture data. And since MoCap 400 motions cost less than three dollars each, you can enjoy the benefits of motion capture data on almost any budget.
Voice-O-Matic

Need to make your characters talk? Voice-O-Matic automates the process of lip synchronization for your animated characters directly inside of 3ds max. Simply feed a recorded audio file to Voice-O-Matic, and its powerful algorithms will automatically generate timing and lip position data for your characters. Voice-O-Matic analyzes the phonemes within an audio file and automatically create standard keyframes, allowing animators to quickly tweak the results. You will be amazed at the results, and how easy it is to use.


Environment
DreamScape

DreamScape provides users with cutting edge tools for creating realistic landscapes, seascapes, skies, outdoor lighting and more. This incredible tool is actually a tightly integrated suite of modeling and animation tools for building complete environments including mountainous landscapes, realistic skies and bodies of water. In contrast to other terrain creation tools for 3ds max, DreamScape`s Terra module uses new rendering technologies that occupies much less of your computer memory, making it possible to render exceptionally large, detailed terrains even on a modest host system.

SpeedTree 4.0

SpeedTree 4 is a powerful plug-in for creating low to medium polygon count trees. In most other tree plug-ins, trees start at about 10,000 polygons and go up. The average SpeedTree tree has around 5,000 polygons. As such, you can create a lot more speedtree trees in your scene. In addition, SpeedTree 3 also fully supports wind animation within the tree for a highly realistic look in your animations. In addition to SpeedTree, you can now also purchase the SpeedTree Tree Libraries.


File Conversion
PolyTrans | CAD, PolyTrans | DCC
PolyTrans

Now in its third decade of development, PolyTrans is used by tens of thousands of production studios and professional 3D users to cross convert crack-free and render-perfect BREP solids CAD models (in native formats, not reverse engineered secondary CAD formats) to 3ds Max, Maya, XSI, Lightwave, Cinema-4D and all major downstream file formats - affordable access to native PTC/Spatial/Dassault/UGS-Siemens CAD modules. The DCC/Animation side of PolyTrans provides for the defacto and production-proven bidirectional conversion of animation, scene and skeleton + skinned mesh data between all major animation systems. Direct and knowledgeable Okino one-on-one customer support. "It simply works". Includes PolyTrans-for-3dsMax.

PolyTrans for Maya
PolyTrans for Maya Since the introduction of Maya, PolyTrans-for-Maya has been the premiere CAD and DCC/Animation conversion plug-in system for Maya (Windows) that allows Maya to freely exchange complete 3D scene data with virtually any other 3D software package, such as 3ds Max (via PolyTrans-for-MAX), Cinema-4D (via LW), BVH, Collada, DirectX, FBX, Lightwave, OpenFlight, SketchUp, Softimage-XSI, Wavefront OBJ, VRML2/X3D, XAML-3D and many more. It has also provided the defacto crack-free BREP solids CAD conversion modules for all major Maya production studios since the mid-90's including ACIS SAT, Autodesk Inventor, DWF-3D/HSF, IGES solids, CATIA v4 + v5, DXF/DWG, JT Open, OpenNURBS/Rhino, Parasolid, native Pro/Engineer, Solid Edge, Solid Works, STEP, U3D, VDA-FS, XGL and more.
Maya Power Translators
Maya Power Translators From the award winning advanced geometry team that redefined CAD translation for Autodesk 3ds Max, comes the next generation of CAD data translation for Autodesk Maya, Maya Power Translators.
If you're one of the increasing number of designers and artists that are looking for a better way to get mechanical CAD design data into Maya, then your wait is over. nPower Software's Maya Power Translators give you the power to import IGES, STEP, SAT, Rhino models directly into Maya. Forget the Poly translated mesh importers of the past. nPower Software's advanced Maya Geometry pipeline supports the original CAD model's precision NURBS-based surface and solids geometry and topology allowing you to re-tessellate your mesh to whatever resolution you want on the fly.
Power CatiaToMax

Power CatiaToMax is the premier solution for design visualization of Catia models and assemblies. Have you ever had to re-create a Catia model inside of 3ds Max / VIZ?  Are you using a translator that converts your precise geometry into polygons?  If your answer to either of these questions is yes, you need to take a look at Power CatiaToMax. Power CatiaToMax reads native Catia files and creates a precise NURBS based "BrepObject" to represent the precise geometry defined in these files.  It can then create a mesh at render time to a specified user defined tolerance relative to the size of the object in the image.

Power Translator
Power Translators imports into a precise format used by most CAD systems called a Boundary Representation. This format contains both topological or connectivity information and geometric information. The geometric information is typical a precise definition of a higher order surface (plane, cylinder, cone, torus, spline, etc.) Power Translators can represent data used by most CAD systems without resorting to polygonal approximations. Power Translators creates a mesh from this precise geometry at render time using view dependent meshing algorithms.
Power Rhino2Max
Power Rhino2Max reads native Rhino files and creates a "BrepObject" to represent the precise geometry defined in these files.  It can then create a mesh at render time to a specified user defined tolerance relative to the size of the object in the image.  For example, a tolerance of 1/2 Pixel will produce an extremely high quality image with very smooth edges that do not have polygonal artifacts.  The "BrepObject" introduced by Power Rhino2Max can have materials applied at the sub-object level and is able to utilize most MAX Mesh modifiers (twist, UVMap, etc.).  Power Rhino2Max is a subset of the Power Translators product.

Modeling
Facial Studio
Several years of research brings you Facial Studio as a suite of plug-ins that gives you more than 500 controls over the head creation process, you can deform anything from the eyes, nose, mouth, jaw, chin, ears, cheeks, forehead, eyebrows to the overall head shape including teeth and tongue, as well as controlling the shading, texturing, wrinkle deformations and muscle animation. Facial Studio is currently available as a 3dsMax plugin and as a windows standalone application with full support for .FBX file format.
Power NURBS

Power NURBS is a unique and exciting new product for 3ds Max / Viz.  If you are a designer or artist that has been searching for a tool that will unbridle your creativity, Power NURBS is an amazing and revolutionary product for 3D modeling. If you want to focus your creativity on your design (instead of esoteric commands), and model in an intuitive and powerfully creative fashion, you should try out Power NURBS.

Power Solids

Power Solids brings the power of Solids Modeling into your MAX environment. Power Solids is specifically designed to be animation friendly. It includes high level solids modeling tools that work on a solid primitive level.Power Solids, Power NURBS and Power Translators are the first products in product series of 3ds max plug-ins entitled the "Precision Modeling Plug-ins". These first products introduce support for a new type of shape representation called a Boundary Representation (BREP). 

RhinoTerrain
RhinoTerrain RhinoTerrain is a plugin for generation, editing and analysis of accurate 3D terrain models for use in Architecture, Survey, Civil Engineering and Landscaping practices plus support for output to 3D printers. RhinoTerrain support input using points, lines and curves with HardBreaklines and SoftBreakline options. RhinoTerrain will work with very large data sets at speed, supporting several million input points.

Particles
Particle Flow Tools Box 3 Pro
Particle Flow Tools Box 3 The Particle Flow Tools®: Box 3 Pro plug-in has been created to extend the capabilities of the build-in Particle Flow system in Autodesk® 3ds Max® with many new and sophisticated operators. The plug-in was written by the developer of the original Particle Flow system and its’ easy-to-use interface fits seamlessly into the existing 3ds Max workflow. Particle Flow Tools: Box 3 Pro is primarily a toolset for creating your own custom Particle Flow operators, although it does come with several exceptionally useful presets

Rendering
Brazil r/s

Award winning Brazil r/s is a rock-solid, advanced, fully-integrated rendering suite for Autodesk's top-selling animation software 3ds max and Autodesk VIZ. Developed in a production environment, Brazil r/s is engineered to be a stable, reliable production tool. Its thoughtfully designed, intuitive interface offers uncompromising control and flexibility. Brazil r/s V2 Pre-release is now available for purchase. Version 2 includes new features such as: Rendertime displacement, 3D Motion Blur, Implicit Surface Rendering, Enhanced workflow and management tools, smaller memory footprint, better performance and much more.

 

finalRender for Maya
finalRender finalRender Stage-2 for Maya is an advanced rendering system that offers the latest, state of the art rendering technology. As a standalone product it can be used with multiple applications, however each "integration" still has some modifications and differences specific to the target application.
Maxwell Render
Maxwell Render Maxwell Render™ is a new render engine based on the physics of real light. Its algorithms and equations reproduce the behaviour of light in a completely accurate way. Maxwell Render™ is the perfect solution for high-end rendering, especially in areas like architecture, industrial design, prototyping and 3D production.
RTRE

rtre real time rendering allows you to instantly explore and present any 3D model, however complex – from quick interactive studies to full multimedia presentations of major structures. rtre allows you to convey your design intent, with richer, superior quality images that are generated in the blink of an eye. 


Special FX
AfterBurn

AfterBurn 4.0 is the de facto standard when it comes to creating volumetric particle effects for 3ds max and will unleash your imagination in ways you never imagined. AfterBurn's pedigree is unquestionable: it has been production-proven in many amazing cinematic events such as Armageddon, Dracula 2000, Coronado and various IMAX films. It has also been an essential tool for a number of hit computer games such as Warcraft 3, Starcraft, Diablo 2, Final Fantasy X, Sin, Mechwarrior 3, and many others. So it's no wonder that AfterBurn 4.0 is chosen by graphics professionals when they need superior output and solid technology. 

FumeFX
FumeFX FumeFX is a groundbreaking solution for incredibly realistic and breathtaking effects with fire, smoke and explosions. This unique plug-in is a powerful gaseous fluid dynamics simulator created by industry leaders at Sitni Sati for seamless integration with Autodesk Media & Entertainment’s 3ds Max. Designed for use by visual effects artists, game developers, and visualization professionals who demand the utmost in realism, it is unrivalled in its ability to achieve the nuance and complexity of fluid gas behavior.

 
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