Maxwell Render™ is a new render engine based on the physics of real light. Its algorithms and equations reproduce the behaviour of light in a completely accurate way.
Maxwell is the perfect solution for high-end rendering, especially in areas like architecture, industrial design, prototyping and 3D production.
Downloadable PDF's
Maxwell Render Product Sheet
Maxwell Render Full feature list
East of Use:
All parameters in Maxwell use real-world units. You don’t need to learn strange concepts, set a long list of uncertain parameters or “launch photons” anymore. With Maxwell, just pick a 100-watt incandescent lamp or a marble material from the material gallery, and that’s all.
For the first time in the industry, you can have access to the most realistic, simulated materials so far. Things have never been this easy...
Available as a cross-platform solution for Windows™ 32 and 64 bits, Mac OSX ™ and Linux™ platforms.
Additionally, it operates as a stand-alone application featuring Maxwell Studio – a full 3D editor to compose scenes,
Maxwell Material Editor – a versatile physical material editor, and Maxwell Engine – the command line controllable render engine.
Licensing Features:
Standard License
- Complete feature package MXCL, MXST and MXED
- Free plug-ins
- No CPU core limit
Render Node License - For additional rendering capacity.
Workflow:
Maxwell provides two alternative workflows. One method allows you to use your existing 3D package and the provided Maxwell plugin for it to send scene data to MXCL (Maxwell Render). The other method allows you to import objects into MXST (Maxwell Studio) where you create/edit/assign materials, set up lights and cameras and MXST then sends the scene to MXCL.
From Maxwell Studio >
MXST is an independent application which allows you to import objects in different formats, apply materials, lights and textures, and render the scene.
This workflow is mostly recommended for people working with 3D applications that do not have an available plugin to directly connect their scenes to MXCL but even if there is a plugin available for your application, MXST can still be used by importing your .mxs scene and make further adjustments using the various tools available only in MXST such as the interactive sky preview.
From a 3D Application >
By using the available Maxwell plugins for each 3D application you can assign Maxwell materials from the advanced material editor (MXED) and export the scene to MXCL for rendering. The plugins create a Maxwell scene file (.mxs) which can either be rendered direcly or imported into MXST for further advanced editing. It is recommended to check the documentation of the plugins for specific usage. Documentation for each of the plugins can be found with the installation package of each plugin.
Maxwell provides plugins for the major 3D applications like 3dsMAX™, Viz™, Maya™, LightWave™, Rhinoceros™, SolidWorks™, Allplan 2006 ™, ArchiCAD™, Cinema 4D™, formZ™, Houdini™ and SketchUp™.
Useful Links:
Maxwell Forum
Maxwell FREE Materials
Maxwell Render Tutorials
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